Work

Film & TV Projects

I've spent over two decades honing my craft and working my way through the film and television industry. During that time, I've played the role of an artist, supervisor and technologist. Each of these requires unique skills and mindsets. Here is a sample of those projects.

Computer Graphics Technology Supervisor

As one of the senior leaders of ILM Singapore it was my job to look at workflows and identify technologies that we should invest in as a company. This included:

  • Deep Fakes
  • AI & Machine Learning toolsets
  • HDR imagery
  • Real-time engines
  • Performance Capture

Oversaw and managed IT technology roadmaps and implementations.

  • Implement high-speed networking solutions to maximize throughput and IOPS
  • Achitected tiered storage policies and procedures to manage data footprint, performance and cost
  • Architect color processes to ensure consistent color for multiple targets (HDR TVs, Projectors, Monitors, etc)
  • Created policies and roadmaps for implementing facility wide


Interacting with both clients and vendors to understand their needs, to set timelines, deliverables and manage expectations for all parties

I was part of the team in charge of facility budgeting and planning to sure that all projects had the resources needed to be able to complete on time and on budget. This included physical resources like compute, storage, licenses and cloud systems. But, it also included human capital. This manifested as:

  • Hiring and staffing recommendations
  • Training programs for new processes and tools
  • Agile Development systems
  • Communication and review systems to accelerate tool and project development.
  • Business Continuity Planning.
  • Career planning and growth for teams and individuals

CG Tech Supe Work

CG Supervisor

I was the a CG Supervisor on two films while at ILM Singapore. On Wish Dragon, we were a vendor for BaseFX and delivered animation for them to render. I was in charge of:

  • The process to ingest their models and rigs.
  • Exporting and converting our data into a format they were able to receive
  • Ensuring a smooth communication and review process
  • Standardization of review media and adherence to the film's media formats and codecs.
  • Final delivery specifications and data transfer
  • Project cleanup and garbage collection rules and adherence.

ILM was the main vendor for Martin Scorsese's Killers of the Flower Moon. We had a very large body of invisible effects for the project. As a CG Supervisor, I managed all the technology requirements.

  • Approval and oversight of Crowd Systems.
  • Machine Learning systems deployment for aging and deaging of actors.
  • Outsource vendor packaging and ingest workflows.
  • Render Farm management
  • Storage and version management
  • Color systems management.

CG Supervisor
3D Stereo Supervisor

3D Stereo Supervisor

I was the ILM Singapore 3D Stereoscopic supervisor on two transformers movies. In this role I was in-charge of the 3D Stereoscopic imagery for both these movies.

  • I ensured stereo depth continuity for the sequences and shots that our studio was responsible for.
  • I helped train artists on how to create stereo imagery and the principles behind it.
  • I was in charge of checking and approving all stereo passes and cameras and rigs.
  • I helped create tooling to expedite the creation of stereo imagery and the technical validation of the stereo images
  • I also was in charge of ensuring all the hardware and software for stereo reviews was maintained and working correctly.

Digital Artist | Compositor

Other projects where I served primarily as an artist.